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Saturday, 18 November 2017

The Battle Of The Temple Crossings

A very welcome email from my old wargames buddy Steve gave me the chance recently to set up another ancients game. I would be able to move on from the Trimsos scenario and also give a couple of new units their baptism of fire. 

The new battle would be based on an 18th century scenario posted on the HoW website some time ago - you can see the original here. Thanks as usual to our prolific HoW poster Damnitz for this excellent game idea.

The map shows the set-up as adapted from the original - each map square is 1' x 1'. The forces of Paphlagonia are attacking a small Latium army defending the river crossings near a disused temple. The river is low at the moment, but by autumn it will be in full flow and the crossings will be vital. I would command the Army of Paphlagonia, whilst Steve led the Army of the Kingdom of Latium. North is to the top of the map.

The Battle Of The Temple Crossings.

Forces

Army of Pahplagonia

A. Blue Shields Infantry (24 figures, pike phalanx)
B. Yellow Shields Infantry (24 figures, pike phalanx)
C. Galchobar Warband (24 figures, celtic warriors)
D. Zagora Archers (16 figures)
E. Serpent's Tongue Javelinmen (16 figures)
F. Companion Cavalry (12 figures, heavy cavalry)
G. 100 Suns Mounted Archers (12 figures, light cavalry)
H. War Chariots ( 3 heavy chariots)

10 units. Army Break Point 5.

Army of the Kingdom of Latium

1-3. 1st, 2nd & 3rd Regiments, The Kingdom Infantry (16 figures each, heavy infantry)
4. Na'Arun Slingers (16 figures, light infantry)
5. Auricomus Cataphracts (12 figures, heavy cavalry)
6. Medjay Cavalry (12 figures, light cavalry)
7. War Elephants (3 armoured elephants)
8. Bolt Thrower

10 units. Army Break Point 5

Scenario Conditions
The Paphlagonian army can set up within 1 foot of their baseline, the Latium army within 2 feet of theirs. Temple Hill is gentle, the River Parthenius is crossable. The first army to reach its army break point loses. Each river crossing lost loses the Army of Latium one army point (equivalent to losing one unit).

The Battle In Pictures

I set the figures out in advance to save time. The army of Latium is nearest the camera.
Only a single unit of light infantry is west of the river.
The Latium elephants advance, with a mission to disrupt the powerful Paphlagonian pike phalanx.
Two units of the Kingdom Infantry are in support.
The crunch approaches. The Paphlagonian right wing is also making a determined advance.
With one elephant distracted by the Paphlagonian archers, the contest in the centre is unequal
and the elephants are easily dispatched. On the right, the Serpent's Tongue javelimen are putting up a stout fight against a regiment of the Kingdom Infantry, but ultimately they were doomed.
A confused and deadly melee takes place on the eastern flank. One chariot is already destroyed.
Overview around turn 3. The Blue and Yellow Shields own the centre of the battlefield, whilst the Galchobar Warband clear the wood and find little opposition ahead of them. However, the 100 Suns mounted archers, attempting a sally towards the ford, have been smartly seen off by the Latium slingers, and can be seen licking their wounds at the right of the photo.
The Paphlagonian phalanx closes in on its next victims, as two units of the Latium heavy infantry contingent 
slide over to defend the bridge. The Yellow Shields have been weakened by 
flanking fire from the bolt thrower, but so far they have shrugged off the casualties.
Meanwhile at the ford an unequal contest between the Na'Arun slingers and the attacking warband commences.
Sensibly, the slingers give ground, hoping to fight a delaying action.
But Paphlagonia now have the ford.
End game. Both units of the Kingdom infantry take 50% casualties in a bloody melee -
one hangs on bravely, the other retreats to the bridge.

Steve had to depart after 5 moves, and at this stage Latium were actually ahead, having lost only 2.5 units to the 3.5 units lost by Paphlagonia. However, as neither side had yet broken, I decided to play out one more turn solo, which was hard fought and decisive (see the last two photos). The Blue and Yellow Shields charged and defeated the opposing units of the Kingdom Infantry, whilst the warband took the ford which cost Latium another Army Point. The Auricomus cataphracts were also destroyed in this turn as the lengthy fighting on the eastern flank turned in the favour of Paphlagonia. Suddenly, Latium had lost five Army Points and were broken, whilst Paphlagonia had just held on, with a total of 4.5 army points lost.

I must say I was particularly pleased by the sturdy performance of my pike units, as the Blue and Yellow shields trudged implacably across the table defeating all before them. Good work lads!

Wash-up 
An excellent game had resulted, with plenty of useful lessons learnt about the rules. Only one sour note was struck, when Steve was firing his bolt thrower against the flank of the advancing Yellow Shields. "Do I get grazing fire for a bolt thrower? Those Blue Shields are in the line of fire!" was the question. Fortunately, at heart Steve is every inch a gentleman and a stern glance was all that was required to end this embarrassing interjection. Bouncing bolts! What next!

'Til the next time.

8 comments:

Peter Douglas said...

Keith
Wonderful looking battle. If you were looking for an old school look and feel, then you got it in spades! I also like the morphing of the Lace Wars scenario to the ancients setting. BTW what rules did you end up using in the end for these games, I tried scrolling back through your posts and ran out of attention span so decided to go straight to Bucephalus' mouth as it were. I am assuming that it was not "Hoplite Warfare"!
Cheers
Peter

Keith Flint said...

Definitely not Hoplite Warfare! I'm developing a set of my own at the moment. I'm loth to present them online at the moment due to their unfinished state, but when things are a bit more stable I'll probably put them out there.

Steve J. said...

'Twas indeed a good game Keith. I look forward to having another opportunity to cross swords with you in the future using your rules, which gave a good and fun game. Just remember to allow bolt throwers to have grazing fire... ;)

Keith Flint said...

A bolt never bounces!

Ross Mac rmacfa@gmail.com said...

No they don't bounce, they just keeping on going through! Maybe a rating as to how many ranks or files they penetrate before losing impetus or the skewer is full! :)

Looks good and reads like a fun game.

Peter said...

Good looking game and an enjoyable battle report.

Keith Flint said...

Some nice additional photos and the view from the other side of the hill are available on Steve's 'Wargaming Addict' blog.

wargaming addict

Antonio Trotta said...

I like it man!! a great battle! :)